Gameplay Developer
Lysfangha
2020-2021
This is my end of study project where I was working as Gameplay Developper.
It was made in less than a year by a group of 14, including Game Designers, Developpers, Artists, Music&Sound Designer and Producers.
This project help me learn a lot with team coordination and to reinforce my knowledge in coding. It was also a project where we were able to explore some Game Design ideas and try to implement a bit of Narration.
Project Fireball
Gameloft - 2022-2024
Project Fireball is the main project I've been working on at Gameloft.
The development has been divided into 2:
- Prototype made on Unity (From mid 2022 to mid 2023)
- Main game made on Unreal (From late 2023 to late 2024)
Game Design
Flynn
2020
Metroidvania project made in 2 months during my 3rd year at Isart DIGITAL. I've been working as Game Designer on the exploration and progression mechanics.
It's 8h25
2020
Narrative project made in 2 months during my 3rd year at Isart DIGITAL. I've been working on the narration and on Shaders.
Hypercasual
Mob Control
Voodoo - 2021
Most recent success from Voodoo!
I've made the first prototype and also some live updates and AB tests post launch.
Game have now more than 100M+ downloads on the appstore.
This has been the most succesful game from Voodoo over the last 3 years and had change the way they wanted to make hypercasual game.
It has generated over 200M$ dollars (See more here).