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Gameplay Developer

Lysfangha

2020-2021

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This is my end of study project where I was working as Gameplay Developper.
It was made in less than a year by a group of 14, including Game Designers, Developpers, Artists, Music&Sound Designer and Producers.

This project help me learn a lot with team coordination and to reinforce my knowledge in coding. It was also a project where we were able to explore some Game Design ideas and try to implement a bit of Narration.

Project Fireball

Gameloft - 2022-2024

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Project Fireball is the main project I've been working on at Gameloft.

The development has been divided into 2:

- Prototype made on Unity (From mid 2022 to mid 2023)

- Main game made on Unreal (From  late 2023 to late 2024)

Game Design

Flynn

2020

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Metroidvania project made in 2 months during my 3rd year at Isart DIGITAL. I've been working as Game Designer on the exploration and progression mechanics.

It's 8h25

2020

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Narrative project made in 2 months during my 3rd year at Isart DIGITAL. I've been working on the narration and on Shaders.

Hypercasual

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Mob Control

Voodoo - 2021

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Most recent success from Voodoo!

I've made the first prototype and also some live updates and AB tests post launch.

Game have now more than 100M+ downloads on the appstore.

This has been the most succesful game from Voodoo over the last 3 years and had change the way they wanted to make hypercasual game.

It has generated over 200M$ dollars (See more here).

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